Lossless - Scaling V3.1.0.0
Version 3.1 brings improved quality at lower flow scales, reduced ghosting of moving objects, and reduced object flickering . The developer also refined UI detection, ensuring menus and HUDs remain stable without wobbling.
If you’ve been feeling the itch to upgrade your graphics card just to keep up with modern frame rates, hold that thought. The developer behind has just released the highly anticipated version 3.1 , and it is arguably the most significant update to the utility yet. Lossless Scaling v3.1.0.0
Latency is a critical factor in frame generation, and version 3.1 shows notable improvements. Latency testing by a user known as @CptTombstone on a 240Hz screen provided the following results: Version 3
With the release of , the developer (known on Steam as "Tandem") has pushed the boundaries of LSFG (Lossless Scaling Frame Generation) even further, offering dramatic performance improvements for demanding, low-FPS scenarios. What is Lossless Scaling? The developer behind has just released the highly
: For handheld users (like Steam Deck or ROG Ally), it could downscale or disable frame generation during less demanding scenes to save power.
