As games transitioned from Xbox 360/PS3 architecture to the next generation, DX11 became the standard. Ninja Ripper was one of the few tools capable of handling DX11 vertex buffers at the time.
Ninja Ripper 2 is designed to extract 3D geometry and textures from applications using and Vulkan . ninja ripper 2013
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. As games transitioned from Xbox 360/PS3 architecture to
: It uses an "intruder" injection or a DLL "wrapper" (like d3d9.dll ) to hook into the game’s rendering process. Capabilities and Limitations This public link is valid for 7 days
Modern anti-cheat software (like Easy Anti-Cheat or BattlEye) will flag this as a hacking attempt.