<exportSettings> <format type="csv" delimiter="," encoding="UTF-8"/> <format type="sql" dialect="sqlite3" includeDropTable="true"/> <format type="json" prettyPrint="true"/> <excludeTables> <table>debug_logs</table> <table>temp_data</table> </excludeTables> <compression enabled="true" type="gzip"/> </exportSettings>
By default, EA sets strict limits on certain values to ensure game stability. Modders can edit the min and max attributes within the XML to push past these boundaries. For example, changing the maximum age limit allows players to stay active in Career Mode past their late 30s without forcing retirement. 3. Adding Custom Columns fifa-ng-db-meta.xml
The is an in-memory editing tool that allows you to make changes to the game while it is running. The fifa_ng_db-meta.xml file plays a vital role here as well. The Live Editor uses the metadata to determine if a table can be saved permanently to a career or squad file. Specifically, it looks for a savegroup attribute within the XML for each table. If the attribute is set to "squads" or "career", then any changes made to that table can be made permanent. This file acts as a safety guide, preventing modders from trying to permanently save changes to tables that are designed to be temporary. The Live Editor uses the metadata to determine
The name stands for "FIFA Next Generation Database Metadata." A database is a big digital pile of info. It holds facts like player names, jersey numbers, and team budgets. and skill ratings.
attributes = player_data.find('Attributes') for attribute in attributes: attribute.text = str(int(attribute.text) + training)
: Contains every athlete's height, weight, birthday, and skill ratings.