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During stressful times, consumers turn to media for comfort, while social platforms help bridge geographic distances.

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In the span of a single generation, the phrase "entertainment content and popular media" has undergone a radical transformation. Not long ago, entertainment was a tangible appointment. You tuned in to NBC at 8:00 PM for Friends . You bought a physical copy of the Thriller album. You waited in line for the Thursday release of the latest issue of Entertainment Weekly to see what the critics thought. During stressful times, consumers turn to media for

The industry is generally divided into these primary buckets: Motion Pictures & Television Not long ago, entertainment was a tangible appointment

For decades, video games were considered a sub-tier of entertainment, a hobby for nerds in basements. No longer. The video game industry now generates more revenue than movies and music combined .