Beltmatic !!link!!

Deducts one input from another (e.g., 10 and 3 become 7).

The endless, randomized grid map is dotted with infinite resource nodes containing low-value integers, typically starting with numbers like 1, 2, and 3. Players place Extractors over these nodes to pump numbers out onto the field. 2. Mathematical Processors

Multiplies two inputs (e.g., 5 and 6 become 30). beltmatic

The genius of Beltmatic lies in its scalability. What starts as simple addition quickly evolves into complex logistical puzzles.

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Deducts one input from another (e

The loop of Beltmatic is deceptively simple but grows into complex logistical puzzles.

The twist? The only way to change a number is to pass it through that perform basic arithmetic: What starts as simple addition quickly evolves into

The ultimate expression of Beltmatic engineering is the MAM, a single, massive factory that can produce any number on demand. Advanced MAMs work by breaking a target number into its constituent digits, multiplying each digit by the correct power of 10, and then summing the results. The most impressive designs, like an "8-Belt 6-Digit MAM," can output over 8 full belts of the target number simultaneously, providing a staggering 48 numbers per second of throughput.