Beamng Drive: V0.11 Exclusive
Version 0.11 introduced a heavily upgraded AI system. For the first time, players could easily spawn a fleet of random cars that would naturally drive around the streets of West Coast USA, obeying traffic laws—or fleeing from the player during police chases. The Autobello Piccolina Prep
Viscous, locking, and open differentials began behaving exactly like their real-world counterparts. beamng drive v0.11
Added simulation of engine, flywheel, and drivetrain torque reactions , making vehicles rock or twist under heavy acceleration. Version 0
Steering, throttle, and braking inputs were decoupled from the visual frame rate. By processing controller inputs at the physics tick rate (2000Hz), the update eliminated input lag and made high-speed drifting highly controllable. 🏎️ Vehicle Fleet Expansion and Automation Added simulation of engine, flywheel, and drivetrain torque
Aggressive cornering or rolling a vehicle could starve the oil pump, destroying the engine block.
Less visible but equally important were the updates to the game’s core systems:
While players were busy exploring skyscrapers, the physics engine under the hood received a massive technical upgrade. Version 0.11 introduced a layer of mechanical realism that went far beyond mere visual mesh deformation. Torque Reaction and Engine Flywheels