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after chasing a player for a certain distance. They also lose track of players more easily if they are out of range and line of sight for an extended period.
The primary shift in V152 centers on the of interior entities. Prior to this update, many creatures exhibited "glitch-looping," where they would become stuck on geometry or fail to register player movement across floor transitions. The patch implements a more robust navigation mesh, ensuring that threats like the Bracken or Thumper maintain consistent pressure without clipping through environmental assets. By patching these exploits, the developers have restored the intended tension; players can no longer rely on "safe spots" created by broken AI paths. Interaction Logic and Line-of-Sight creature reaction inside the ship v152 are upd patched
entering the elevator, making them enter a "recharge mode" if they are inside, which temporarily halts their pursuit : These new panther-like beasts are capable of climbing the ship after chasing a player for a certain distance
There is no official public documentation in mainstream gaming news regarding a "v1.52" patch specifically fixing a "deep feature." Most updates for this title are distributed through niche Japanese adult gaming platforms (like DLsite or FANZA) or via specific LoRA models on sites like Release Notes Archive - Squanch Games
Moving to the exterior will not instantly save you from a chase. Detailed Analysis of Patched Creature Reactions 1. Smart Pathfinding & Geometry Awareness
If you'd like to share or what type of creatures you are fighting , I can help you find out if they are officially patched or still being worked on. Release Notes Archive - Squanch Games