Eaglercraft 120 | Client _verified_

Eaglercraft 120 is a fan-made, reverse-engineered port of Minecraft Java Edition 1.20 that executes directly inside a standard web browser. Unlike older versions of Eaglercraft that were restricted to Beta 1.7.3 or Release 1.8.8, the 1.20 client introduces modern mechanics, blocks, and graphics engines.

Allow the page to load completely (it will download game assets into your browser cache). eaglercraft 120 client

In vanilla Eaglercraft, if you closed the browser tab hosting a LAN world, the world was gone. The 120 Client introduces . Your local worlds are saved to your browser's internal database, allowing you to host a server, close the laptop, and resume the exact same session the next day. Eaglercraft 120 is a fan-made, reverse-engineered port of

Several repositories and projects are tracking this version's development: In vanilla Eaglercraft, if you closed the browser

| Feature | Original Eaglercraft (v1.8) | Resurrection Client | | | :--- | :--- | :--- | :--- | | Max Render Distance | 12 chunks | 16 chunks | 24 chunks | | Controller Support | No | Partial (mod required) | Native (Gamepad API) | | Average Browser RAM usage | ~800MB | ~1.2GB | 1.5GB (but more stable) | | Local World saving | Session only | File download only | Auto-IndexedDB | | Netcode prediction | None | Basic | Advanced (Lag compensation) |

Eaglercraft 1.20 client builds are compatible with server-side plugins, allowing server administrators to add functionality without modifying the client itself.

Because of this legal pressure, many repositories do not contain the actual game code. Instead, they provide tools and patches, requiring users to own a copy of Minecraft to compile the client themselves.