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A massive shift from standard text choices, adding dungeon-like combat maps where players navigate distinct paths. Paths contain hidden loot, healing items, traps, and aggressive enemies, all culminating in a final stage boss guarding an elite treasure.

Nelson, L. (2005). The effect of interactivity on narrative experience. Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 101-108.