2.04 ((free)): Multitexture
Version 2.04 utilizes the alpha channel (transparency data) within texture files to determine where effects should appear. This allows for sophisticated masking—for example, applying dirt textures only to the edges of the screen while keeping the center clear, using a single gradient map.
| Scene Type | Traditional Multitexturing (ms/frame) | MultiTexture 2.04 (ms/frame) | Savings | |------------|--------------------------------------|------------------------------|---------| | Terrain (4 layers) | 3.42 | 2.61 | 23.7% | | Decal-heavy (50 decals) | 6.83 (separate draws) | 4.12 (injected) | 39.7% | | Dynamic material switch | shader rebuild: ~18ms | uniform weight update: 0.04ms | 99.8% | multitexture 2.04
Multitexture 2.04 represents a robust tool in the modern game modification toolkit. It moves beyond simple color correction, treating the game screen as a canvas upon which additional artistic data can be layered. For version 2.04 specifically, the focus was on stability and ease of use, making it a preferred version for modders who require reliability in their visual setups. Version 2