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To properly study entertainment content and popular media, scholars and critics often apply these lenses: Predicting the future of entertainment content is a

For a long time, gaming was the "other" entertainment. Not anymore. Video games are now the highest-grossing sector of the entertainment industry. More importantly, the language of gaming—battle passes, live service events, XP, and skins—is invading film and TV. The Fortnite concert is a prime example of popular media converging: a game becomes a social hub, a music venue, and a marketing platform all at once. the language of gaming—battle passes