: Working on specific character animations and upgraded "Chibi" art.
Day 3 also saw the addition of new content, including different types of terrain, additional enemies, and power-ups. The introduction of power-ups added a new layer of strategy, allowing players to adapt to the hostile environment in different ways. malevolent planet unity2d day1 to day3 public link
Developing a "Malevolent Planet" Game in Unity2D: A Day 1-3 Public Link & Development Journey : Working on specific character animations and upgraded
On the third and final day, we polished and refined our game, addressing: including different types of terrain
Use Vector2.MoveTowards or Vector2.Lerp to make the enemy follow the player’s position.
Survival mechanics were introduced via a decaying resource loop. The planet's air drains the player's life support systems over time. Standing near specific alien vents accelerates this decay.