Reshade Rtgi 0.36.1 ((top)) Here

The shader now implements . This tracing method is highly efficient for skipping empty space, ensuring that reflection rays trace "pixel-perfect" paths in real time.

: This version improved the shader's ability to guess the thickness of objects it can't "see" behind, reducing the "ghosting" or halo effects that often plague screen-space effects. Technical Limitations Reshade Rtgi 0.36.1

Adding full‑screen ray tracing inevitably costs performance. In Hogwarts Legacy , one user tested RTGI 0.36.1 and reported that GPU usage increased to 100%, yet frame rates remained stable and turning the camera no longer produced stutter. In that test, the user replaced the game's native ray tracing with RTGI and observed including GTX 1080 and RX 5700. The shader now implements

: Unlike native RTX, this shader works on almost any GPU, including older non-RTX NVIDIA cards and AMD hardware, because it relies on the game’s depth buffer rather than dedicated ray-tracing cores. : Unlike native RTX, this shader works on

If your game looks inverted or broken, toggle the RESHADE_DEPTH_IS_REVERSED or RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN settings in the global configuration global variables. Optimizing RTGI 0.36.1 Settings