Creating dense forests or lush landscapes in Blender often brings hardware to a crawl. Heavy 3D geometry from hundreds of detailed trees consumes massive amounts of VRAM, leading to slow viewport performance and long render times.
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: Includes automatic scattering tools, camera culling (to save memory), and full integration with the Geo-Scatter (formerly Scatter 5) add-on. Customization Creating dense forests or lush landscapes in Blender