How do we turn a "game" into a "lesson"? It comes down to three core design principles: Immersive Narrative:
Research from groups like EdGE at TERC shows that game-based learning reaches students with different cognitive needs—such as ADHD or dyslexia—more effectively than traditional methods. By turning assessments into "bite-sized" games, educators can measure what a student can do rather than just what they can recite on a test. edcube gaming
Whether you are playing on a like a school or office system How do we turn a "game" into a "lesson"
"Play the game. Forget you're learning. Realize you've mastered a skill." edcube gaming