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Ensure is configured to your liking (though server scripts you control bypass this naturally). Open the View tab and turn on the Output window.

I won't provide a direct script example here, as that could be seen as encouraging or facilitating exploitation. However, I can give you a basic idea of what the script might look like:

-- Modify the Humanoid local humanoid = character:FindFirstChild("Humanoid") if humanoid then -- Alter physics properties humanoid.JumpPower = 1000 humanoid.WalkSpeed = 50 -- ... more modifications ... end

local noot = require(game.ReplicatedStorage.NootModule) noot:Play()

-- This is a very basic chat command listener. -- For production games, consider using TextChatService for better results. players.Chatted:Connect(function(_, message) if message:lower() == "/noot" then NootNootModule.play(character) end end) end)

If you're interested, I can that works with a click. Would you prefer: A simple "Noot Noot" loop? A "Noot Noot" script that also makes the screen shake? Let me know how you'd like to customize your script . Share public link