Because Treyarch handled the port, they added features Infinity Ward didn't. This version had the "arcade mode" (scoring points for headshots and accuracy) and fully customizable control schemes that let you tweak dead zones and cursor sensitivity to a microscopic degree.
Despite the control frustrations, the multiplayer suite was arguably the game's most impressive feat. In an era where online console play was still maturing, Reflex delivered a comprehensive experience.
To fit Modern Warfare on the Wii, the game underwent significant, necessary sacrifices, resulting in a notably different visual experience.
was a landmark release for the system, bringing one of the most celebrated first-person shooters in history, Call of Duty 4: Modern Warfare , to the Nintendo audience. Developed by Treyarch (ported from Infinity Ward's original) and released in 2009, Reflex Edition proved that the "less powerful" Wii could run the fast-paced, cinematic action that defined the seventh generation of consoles.




















